Piece them together correctly to see the whole picture.

A hyper-casual puzzle game prototype made with some existing assets in 3 days.

After working my day job in a hyper-casual team for more than a month, I've found that conceptualizing a decent hyper-casual game idea is such a challenging design practice. It's already hard to come up with a fresh gameplay idea, but guess what, you'll still have to turn it into something that literally anyone in the world could understand effortlessly.

Comments

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cool - would get this on mobile to kill time haha

(+1)

Thanks! Hope it get pass the scalability test and make its way to u XD